Player handbook
Training, emotes & contracts
2 minute read · Development preview guide
Training points
Every level after the first gives you two training points. Open Training (K, or the Training button) and spend them on Strength (+1 basic attack for every 3 points), Vitality (+2 maximum health per point), Dexterity (+0.5% critical-hit chance per point, up to 20%; critical hits deal 50% more) or Spirit (+1 class-skill damage and healing for every 3 points).
Points are permanent. A class trainer (Luma in Firstlight, or the Watch marshal) can clear them for a fee that grows with your level, so you can try another build.
Emotes
Press 1 to 8 on the number row (or use More → Emotes) to show a quick emote above your character: happy, laugh, sad, surprised, angry, love, confused and sleepy. Everyone nearby sees it for a few seconds.
Hunting Contracts
Garrow the Huntmaster stands beside the contract board in Firstlight Square. Each day (reset at midnight UTC) he offers four hunts near your level. Carry up to three at once; kills you earn count wherever you are. Turn finished contracts in to Garrow for XP, gold and, from level four, Temper Stones.
Unfinished contracts expire at the daily reset and a finished hunt cannot be repeated the same day. Contracts are ordinary game rewards and do not earn token contribution.
New creatures on the roads
Recoloured cousins of the Firstlight slime and wisp now roam further out: Ember Slimes in Copperfall Quarry, Gloom Wisps in Thornfall Hollow, Rune-Touched Slimes at Rune Fen Crossing, Storm Wisps around Elderfen Watch, Frostbite Slimes on the Highpass Trail and Ashen Wisps along Ashfall Ridge. They can be Champions too.