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Player handbook

Three private expeditions

Prepare for the Sunken Sanctum, Ember Vault and Astral Reliquary with one to four adventurers.

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Choose your expedition

  • Sunken Sanctum: level 8, start at the safe Echo Rift landing, 20-minute limit. Clear the threshold, reliquary guard and Sanctum Warden.
  • Ember Vault: level 15, start at the safe Ashfall Ridge landing, 20-minute limit. Break the furnace patrol and defeat the Ember Archon for Ember Hearts.
  • Astral Reliquary: level 20, start at the safe Starfall Observatory landing, 25-minute limit. Face the orbiting guard and Astral Regent for Astral Lenses.

Ready together

Every participant must have cleared the Broken Gate, meet the level requirement and stand on safe landing paving within four tiles of the leader. Finish any open trade first.

One to four players can enter. The party leader starts the ready check; everyone must accept within 30 seconds. Entry is free. Bring herbs, suitable equipment and space for drops. Four players face more boss health than a solo adventurer, while rewards remain a fixed pool.

Fight and return

Each run has three stages and its own monsters, drops and nearby chat. Read attack warnings, move out of danger and use your two discipline skills. Loot is ordinary game progression; a clear does not mint token-contribution points.

Use Leave expedition or its return beacon to return to the public landing. Disconnecting removes you from the run while remaining teammates may continue. Earned items stay with your character. A cleared run allows up to two minutes to collect and return.

Server restarts end instances. Balance, solo difficulty and party pacing remain under testing; catalogue counts and an automated clear do not establish a finished dungeon experience.