Roadmap
Ascend Online is growing as a browser-first MMO alpha. This page tracks what is playable now, what is likely next, and what remains intentionally out of scope.
Shipped
- Original character animation, town landmarks, eight enemy families and sixteen new scenery pieces
- Live at ascendonline.quest with saved characters, account recovery and daily backups
- Seven original music themes, twelve sound effects and separate volume controls
- Nine weapon choices, four gear slots, twelve armor/accessory items and ranged line of sight
- Eleven crafting recipes with profession ranks and equipment worktables
- Persistent Arc Vault storage for items and gold
- Thirty-four quests including server-tracked hunting, exploration and crafting objectives
- Party chat and private whispers with server-controlled recipients
- Saved location, health and cooldowns; durable local preview launcher
- Public pump.fun launch status, original token artwork and reviewable metadata
- Tested EVM reward prototype retained for reference; live token rewards are paused
- Four-player parties with invitations and a live health/location roster
- Persistent profession XP, consumable herbs and pixel-art inventory icons
- Laptop-size chat access, visible health, and single-session save protection
- Shared Firstlight Meadow with multiplayer presence, movement, and chat
- Server-authoritative combat, loot, inventory, and Training Blade equipment
- Guide Luma quest chain: Clear the Glitches and Static in the Grass
- Mirel shop, Corrupt Wisps, Wisp Dust, and Arc Vault P2E preview
- Broken Gate Entrance map, Gate travel, Gate Sentinel, and durable Gate badge
- Guest-session persistence with in-memory and Postgres repository adapters
- Public roadmap, changelog, and known issues pages
- Admin moderation endpoints and runtime economy event logs
- Gate Sentinel shield phase with Gate Shards and final enraged phase
- Public redacted economy report page and API endpoint
- Alpha account recovery with account name plus one-time recovery code
- Durable economy and admin audit logs through Memory/Postgres repositories
- Public economy report trend/history UI
- Passwordless email-code recovery preview with durable one-time codes
- Postgres deployment readiness with compose, env examples, and db:check
- Production Resend email sender support for passwordless login codes
- Backend OAuth/OIDC account linking and recovery support
- Provider-aware OAuth account link/recovery buttons with short-lived login handoff
- Production deployment preflight for Postgres, admin/CORS, Resend, web URLs, and optional OAuth config
- Combat Depth V0 with monster retaliation, safe-town protection, defeat/respawn, and player HP feedback
- Equipment depth with Field Blade, Sentinel Edge, item stats, and weapon comparisons
- Broken Gate Lamps quest, Gate Relic material, and a short Broken Gate dungeon-style loop
- Weapon Arts V0 with Quick Cut, Sweeping Cut, Fracture Slash, cooldowns, Gate bonus damage, and Q shortcut
- Bounty Board V0 with daily meadow goals, weekly Gate rotation goals, Gate Relic recovery, reset timing, and suggested goals
- Off-chain economy sinks and public treasury/buyback reporting fields
- Glitch Slime and Corrupt Wisp intent cues in world and target UI
- Echo Rift repeatable Gate variant with Slime/Wisp combat
- Procedural combat, movement, pickup, target, and Gate-travel audio cues
- Echo Rift visual polish with stone Gate tiles and owned rift-crystal blockers
- Arc Goals UI polish with clearer status, route, progress, and reward hierarchy
- Gate Sentinel target-window phase guidance with live shard count and shield/final-phase advice
- Map panel cartograph polish with position, gate counts, terrain legend, and clearer owned markers
- Layer Chat signal-log polish with sender badges, timestamps, typing state, and cleaner relay styling
- pump.fun launch preparation and treasury funding runbook
- Arc Vault and public economy launch-readiness copy for token utility, claims, and treasury reporting
- Production env template for hosted Postgres, API/web URLs, admin token, Resend, and optional OAuth
Next
- Character customization and visible armor for every equipment slot
- More enemy animations, village interiors and boss encounters
- Friends, guilds and safe player trading
- Chain-specific wallet verification and a tested, funded reward pilot
Later
- Orders, friends and safe player trading
- Complete armor animation layers, character customization and the remaining enemy art library
- More maps, quests, rare drops, and skills/classes
- Seasonal Arcs and boss Gates
- Independent reward review, a full test season and funded pump.fun token rewards
Known issues
- Original art covers the player, main cast, landmarks, scenery and eight enemy families; full equipment layers and the remaining animations are still in production.
- Guest-session auth is local-storage based; clearing browser data starts a fresh character.
- Save your account name and private recovery code before clearing browser data. Email and social sign-in are not enabled on the public server yet.
- Combat now includes retaliation, respawn, player Weapon Arts, monster movement, Slime/Wisp intent cues, and Gate Sentinel target-window phase guidance; boss telegraphs are still lightweight.
- Gate Sentinel mechanics are phase-based only; the encounter is not yet a full dungeon instance.
- The public world saves progress and keeps daily backups, but alpha balance changes may still require announced resets.
- EVM signatures and funded claims are implemented; no public token or funded vault is configured in the default build.
- Guilds, player trading, marketplace, staking and automated treasury transfers are not implemented.