Public alpha

Roadmap

Ascend Online is growing as a browser-first MMO alpha. This page tracks what is playable now, what is likely next, and what remains intentionally out of scope.

Shipped
  • Original character animation, town landmarks, eight enemy families and sixteen new scenery pieces
  • Live at ascendonline.quest with saved characters, account recovery and daily backups
  • Seven original music themes, twelve sound effects and separate volume controls
  • Nine weapon choices, four gear slots, twelve armor/accessory items and ranged line of sight
  • Eleven crafting recipes with profession ranks and equipment worktables
  • Persistent Arc Vault storage for items and gold
  • Thirty-four quests including server-tracked hunting, exploration and crafting objectives
  • Party chat and private whispers with server-controlled recipients
  • Saved location, health and cooldowns; durable local preview launcher
  • Public pump.fun launch status, original token artwork and reviewable metadata
  • Tested EVM reward prototype retained for reference; live token rewards are paused
  • Four-player parties with invitations and a live health/location roster
  • Persistent profession XP, consumable herbs and pixel-art inventory icons
  • Laptop-size chat access, visible health, and single-session save protection
  • Shared Firstlight Meadow with multiplayer presence, movement, and chat
  • Server-authoritative combat, loot, inventory, and Training Blade equipment
  • Guide Luma quest chain: Clear the Glitches and Static in the Grass
  • Mirel shop, Corrupt Wisps, Wisp Dust, and Arc Vault P2E preview
  • Broken Gate Entrance map, Gate travel, Gate Sentinel, and durable Gate badge
  • Guest-session persistence with in-memory and Postgres repository adapters
  • Public roadmap, changelog, and known issues pages
  • Admin moderation endpoints and runtime economy event logs
  • Gate Sentinel shield phase with Gate Shards and final enraged phase
  • Public redacted economy report page and API endpoint
  • Alpha account recovery with account name plus one-time recovery code
  • Durable economy and admin audit logs through Memory/Postgres repositories
  • Public economy report trend/history UI
  • Passwordless email-code recovery preview with durable one-time codes
  • Postgres deployment readiness with compose, env examples, and db:check
  • Production Resend email sender support for passwordless login codes
  • Backend OAuth/OIDC account linking and recovery support
  • Provider-aware OAuth account link/recovery buttons with short-lived login handoff
  • Production deployment preflight for Postgres, admin/CORS, Resend, web URLs, and optional OAuth config
  • Combat Depth V0 with monster retaliation, safe-town protection, defeat/respawn, and player HP feedback
  • Equipment depth with Field Blade, Sentinel Edge, item stats, and weapon comparisons
  • Broken Gate Lamps quest, Gate Relic material, and a short Broken Gate dungeon-style loop
  • Weapon Arts V0 with Quick Cut, Sweeping Cut, Fracture Slash, cooldowns, Gate bonus damage, and Q shortcut
  • Bounty Board V0 with daily meadow goals, weekly Gate rotation goals, Gate Relic recovery, reset timing, and suggested goals
  • Off-chain economy sinks and public treasury/buyback reporting fields
  • Glitch Slime and Corrupt Wisp intent cues in world and target UI
  • Echo Rift repeatable Gate variant with Slime/Wisp combat
  • Procedural combat, movement, pickup, target, and Gate-travel audio cues
  • Echo Rift visual polish with stone Gate tiles and owned rift-crystal blockers
  • Arc Goals UI polish with clearer status, route, progress, and reward hierarchy
  • Gate Sentinel target-window phase guidance with live shard count and shield/final-phase advice
  • Map panel cartograph polish with position, gate counts, terrain legend, and clearer owned markers
  • Layer Chat signal-log polish with sender badges, timestamps, typing state, and cleaner relay styling
  • pump.fun launch preparation and treasury funding runbook
  • Arc Vault and public economy launch-readiness copy for token utility, claims, and treasury reporting
  • Production env template for hosted Postgres, API/web URLs, admin token, Resend, and optional OAuth
Next
  • Character customization and visible armor for every equipment slot
  • More enemy animations, village interiors and boss encounters
  • Friends, guilds and safe player trading
  • Chain-specific wallet verification and a tested, funded reward pilot
Later
  • Orders, friends and safe player trading
  • Complete armor animation layers, character customization and the remaining enemy art library
  • More maps, quests, rare drops, and skills/classes
  • Seasonal Arcs and boss Gates
  • Independent reward review, a full test season and funded pump.fun token rewards
Known issues