Choose a weapon for its damage and reach, then learn the two skills of your active discipline. Build your protection with gathered materials and game gold. Browse the actual equipment, supplies and materials in the playable alpha.
Field inventory54 items
Weapon
Training Blade
Level 1 to equip
A dull practice sword every Climber starts with. Reliable, if unremarkable.
Attack bonus
+3
Basic attack reach
2 tiles
Your two discipline skills
Weapons change basic attack damage and reach. Your active discipline supplies the two skills on Q and R by default.
Equip these armor pieces to change your character in the world. These previews use the same sprites as the game.
Armor · Level 3
Mirehide Coat
Leather and a moss-green shoulder cloak for the woodland roads.
Armor · Level 5
Copperfall Mail
Copper plates over chainmail, made for the old quarry trails.
Armor · Level 8
Sentinel Plate
Steel, gold trim and a teal sash for the journey to the Gates.
Three armor outfits have directional walking and combat sprites. Weapons, headgear and offhand items use attached item-art overlays in the world; those overlays are not shown in this outfit preview. Accessories currently affect stats without a visible layer.
Stats, recipes and vendor stock come from the game catalogue. Game gold and equipment are not ASCEND tokens. No token purchase is needed to play.