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Player handbook

Party, friends & guilds

Meet other adventurers, communicate and exchange items with clear consent.

2 minute read · Development preview guide

Travel together

Open Social to invite another adventurer to a party. Parties support up to four players and use accepted invitations. The roster shows your companions’ health and location. Party chat is sent to that party.

Friends also use mutual requests. Accepted friends can see each other’s online map presence and send cross-map whispers. A private expedition is shown as an expedition rather than exposing its instance. Requests expire after 24 hours; the current limits are 50 friends and 20 pending requests.

Build a guild

Saved characters can use guild tools for invitations, a persistent roster, leadership transfer and private guild chat. A guild holds up to 32 members. Check the intended recipient before inviting, whispering or changing a role.

Trade face to face

Direct trade requires two saved characters nearby on safe town tiles. Both players review the exact offered items and gold, then confirm the same offer. Changing either side’s offer requires review again.

The server commits both inventories together. Do not rely on a promise in chat instead of the displayed offer. For an offline sale, use the player market.

Manage contact

Blocking a character stops supported direct contact and market interactions between those characters. The block applies to that character, not every possible alternate account. Keep character phrases, key files and legacy recovery codes out of every chat channel.